AccuLens Oblique Cross Cylinder Calculator

Vector-based cross-cylinder math with rotation handling, optional vertexing, and a clean workflow for specialty lenses.

Quick start

1
Enter the **original lens** Sphere / Cylinder / Axis worn on-eye.
2
Enter any **on-eye rotation** amount and pick the **LARS** direction (CW = Left Add, CCW = Right Subtract).
3
Enter the **over-refraction** (Sphere / Cylinder / Axis). Adjust **vertex distance** if needed (default 12 mm).
4
Choose a **Lens Rotation Handling** mode:
  • Rotate lens — design allows pre-rotation (e.g., Maxim3D/back-surface control). We’ll align the toric interface.
  • Keep original rotation — rotation is expected to remain (e.g., soft toric/standard toric haptic).
5
Click Calculate. The **Final Rx** appears in a card. Use Copy Final Rx to paste into your order or chart.

What the calculator does

Math (brief)

We combine the original lens and the over-refraction in power-vector space and convert back to standard notation.

\( J_0 = -\frac{C}{2}\cos(2\theta), \quad J_{45} = -\frac{C}{2}\sin(2\theta) \)

After vector addition \( (M, J_0, J_{45}) \), we resolve:

We transpose any plus-cyl inputs first to keep vertexing and UI consistent; the vector math itself is sign-agnostic.

Rotation & LARS specifics

When Rotate lens is selected, we assume the design can pre-align the toric optic. You’ll see a badge on the card (e.g., adjust offset by −30°) and a matching note under the final Rx.

Vertex compensation

For high powers, we apply effective power at the chosen vertex distance \(d\) (meters):

\( F_{\text{eff}} = \frac{F}{1 - dF} \)

We evaluate both principal meridians for the O.R. and adjust sphere/cylinder as appropriate. Default \(d=0.012\) m (12 mm).

Output & copying

Rounding & conventions

Tips

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